Britain and France remained committed to appeasement. Reviewed in the United States on April 1, 2013. Weird War II contains everything you need to run horrific World War II adventures with the Savage Worlds game system: new powers, Edges, Hindrances, weapons, vehicles for all the major powers, an Adventure Generator, dozens of Savage Tales, new monsters, and an operational-scale Plot Point Campaign that ties it … Headed for a March PC release via Steam , players control the Mad Devils, a team of elite GIs sent on a mission to stop the maniacal Major Strauss and foil his plans to summon an army of demons to turn the tide of World War 2 against the Allies. Prepare to battle the evil of the Axis powers and. https://www.amazon.com/Weird-War-S2P10600-Savage-Worlds/dp/0981528198 Weird War II requires the Savage Worlds core rules to play.. German and Soviet soldiers team up together to survive the apocalypse. More Russian Soldiers Died in One Battle Than All British and U.S. In this sense, we can imagine scenarios in which our Roman Legionaries will first discover and investigate the horror, and than take it on in combat, on the field. To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. This isn't just war-this is Weird War! Contributions to the wiki will be rewarded with bonus bennies. If you want a WW2 game this is exactly what your going to get. Brief content visible, double tap to read full content. Escape from Stalingrad Z is a Weird World War II historical fiction game designed for solo and coop game. Hold on for a few; I am coming to that. Military oddness in using the Savage Worlds rules, Reviewed in the United Kingdom on March 7, 2013. The layout and imagery in this book are great. The Nazi blitzkrieg conquers most of Europe with a genocidal madman at the controls. Weird War II contains everything you need to run horrific World War II adventures with the Savage Worlds game system: new powers, Edges, Hindrances, weapons, vehicles for all the major powers, an Adventure Generator, dozens of Savage Tales, new monsters, and an operational-scale Plot Point Campaign that ties it … Magic and Nazi superscience. Weird War II: Average Rating: 6.08 / 10. If the escape from the hell fire of Stalingrad was not enough, now you have zombies to contend with. In the long campaign to free Western Europe, (June 6, 1944, to May 8, 1945) Britain, the USA and their allies lost 200,000 dead and 550,000 wounded. The basic approach throughout GURPS Weird War II is to first give the historical (or tabloid or legendary) basis for the alternate history, conspiracy, occult doings, wonder weapons, monsters, hidden nazi redoubts etc etc, and then follow up with ideas for their inclusion in a WWII campaign. Weird War II is the Savage Worlds adaptation of Pinnacle's formerly d20-based Weird Wars setting. User Summary: The Weird War II takes place in an alternate history where the players control the allied soldiers of World War II and fight mutant Nazi soldiers. The Nazi blitzkrieg conquers most of Europe with a genocidal madman at the controls. The Japanese stalk the jungles of Southeast Asia. Otherwise, most of it is either fluff or usable as is. Reviewed in the United States on November 9, 2012. After a successful playtest of Savage Worlds, my gaming group — the Blackrazor Guild — decided to launch a short-to-mid-range Weird Pulp campaign. Shoddily done, but not completely without merit. If this is your first visit, be sure to Carriers battle in the South Pacific. My only negative observation is that it is very light on actual adventures. This game gives rules for non-magical play, and for supernatural play. 4 Ratings 2 Comments Graph. check out the. This is a well produced supplement to be used with the Savage Worlds ruleset, and it provides instructions on how to run campaigns in a re-imagining of World War 2 where the evils committed by people lead to horrors such as werewolves and zombies to take form and run amok on the battlefield. I hope you find the above post useful. Planes duel over England. Prepare to battle the evil of the Axis powers and the hideous things that rise in their wake. Only 15% of Germans survived Russian Prisoner of War camps. Help others learn more about this product by uploading a video! Your recently viewed items and featured recommendations, Select the department you want to search in. Jeremy Reaban has written 125 reviews, with average style of 3.51 and average substance of 3.94 The reviewer's previous review was of Blood on the Rhine.The reviewer's next review is of Weird War II: Dead From Above. It's a terrific add-on to the SWEX basic rules. Possibly coming feb 4th. I'm not really planning to use the horror aspect of this ruleset, and it'll work great that way too. Weird War II T-Shirt Select options Lots of monsters. Captain Charles Upham was the only man to be awarded the Victoria Cross twice in World War II. Hitler lost 136 of his generals during the war, averaging 1 every 2 weeks. Weird War II; House rules Bonus Bennies. Substance: 2 (Sparse) A grab bag of adventures for Weird War II: Blood on the Rhine. So i can't tell for certain if this is in the right subforum, feel free to move it if it isn't. https://www.amazon.com/Weird-War-S2P10600-Savage-Worlds/dp/0981528198 Planes duel over England. Please try again. The sinister reputation of the German war machine in World War II lends itself well to the weird, pulp influenced word. See more ideas about dieselpunk, tesla technology, weird science. Not as in-depth as the original version, which was spread out over seven books which covered the various theatres. by Two Hour Wargames for the Weird WW2. I recommend this game highly if you want a military game. I bought this book not so much for the "weird" part, but because of the huge collection of WWII information it contains. Planes duel over England. Weird Wars are poised to become a brand within Savage Worlds, with rumored entries including Rome and the Crusades. A fan expansion for Nuts! Jeremy Reaban has written 125 reviews, with average style of 3.51 and average substance of 3.94 The reviewer's previous review was of Blood on the Rhine.The reviewer's next review is of Weird War II: Dead From Above. Good all round book for both conflict and supernatural based roleplaying in WWII. Soldier! Weird War II debuted in 2000 for the d20 rules system, and in 2009 Pinnacle followed up with a new WWII core setting book and supplements for its fast-furious-fun Savage Worlds RPG. Academy Graduate - Probably treat it like a blend of Attractive and Aristocrat: +1 to Persuasion and Networking rolls for dealing with officers and high command, -1 to Persuasion to enlisted until you hit O-3. Tanks trundle across North Africa. I would check out the WW1 conversion doc, it has a couple of fixes that would apply to WW2, Grazing Fire specifically. This page was generated at 01:43 PM. Full content visible, double tap to read brief content. ITALY FOUGHT FOR THE ALLIES AFTER 1943. The largest … And I love WW2 history. Substance: 2 (Sparse) A grab bag of adventures for Weird War II: Blood on the Rhine. Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Perhaps, during periods of pandemic lockdown, it’s even their primary one. Weird War II contains everything you need to run horrific World War II adventures with the Savage Worlds game system: new powers, Edges, Hindrances, weapons, vehicles for all the major powers, an Adventure Generator, dozens of Savage Tales, new monsters, and an operational-scale Plot Point Campaign that ties it all together. In the horror of war, dark things rise, and World War II is history's greatest conflict. Weird War TwoStudio 2 Publishing and Pinnacle Entertainment160 pages hardcoverIn the horror of war dark things rise and World War II is historys greatest conflict. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. Weird War II requires the Savage Worlds core rules to play. First, thanks for the conversion notes, those are going to come in handy. Mar 24, 2020 - Honestly, this is mostly just inspiration for my weird science-fantasy campaign I am working on. ... As the campaign successfully unfolds, additional models will be added to the campaign as follows; Flammenwerfer version of the Jotun called the Flammmech "Logi" British "Bulldog" Mech with twin Quick Fire 75mm automatic canons. Launching the line felt like a good time to revisit Weird War II, which is available in Print and PDF for Savage Worlds. From the publisher: Since the dawn of man, there has been war. Always liked it since i read the setting book years ago at another friends house. For example, Weird War II had the PCs playing Allied soldiers during World War II, but the Nazis had mutant soldiers, characters could use haunted vehicles and cast spells, and there were monsters. The game plays out over a set of linked Missions that form a Campaign. Reviewed in the United States on June 13, 2013. Tanks trundle across North Africa. What does this have to do with the review? Reviewed in the United States on May 30, 2013, This book exceeded my expectations. It also analyzes reviews to verify trustworthiness. There have also been some tweaks, like removing the OSI adepts. I was a little skeptical about the price, but the quality is very high. I have an in-progress WWII SWADE adaptation (slowly compiled over the course of our group's campaign). Tanks trundle across North Africa. Prepare to battle the evil of the Axis powers and the hideous things that rise in their wake. Not as in-depth as the original version, which was spread out over seven books which covered the various theatres. The Nazi blitzkrieg conquers most of Europe with a genocidal madman at the controls. And not insulting, because I was trying to be helpful, not insulting; being a pedantic jerk, that isn't always clear. First off, I love the Savage Worlds rules. Reviewed in the United Kingdom on January 29, 2014. Itzy Interactive has announced Mad Devils, a twin-stick World War 2 shooter with a hellish twist.Headed for a March PC release via Steam, players control the Mad Devils, a team of elite GIs sent on a mission to stop the maniacal Major Strauss and foil his plans to summon an army of demons to turn the tide of World War 2 against the Allies.They failed. Weird War II book. Weird War II is the Savage Worlds adaptation of Pinnacle's formerly d20-based Weird Wars setting. Lovecraft (Call of Cthulhu Roleplaying). See more ideas about dieselpunk, tesla technology, weird science. Savage Worlds Deluxe: Explorer's Edition (S2P10016). The basic approach throughout GURPS Weird War II is to first give the historical (or tabloid or legendary) basis for the alternate history, conspiracy, occult doings, wonder weapons, monsters, hidden nazi redoubts etc etc, and then follow up with ideas for their inclusion in a WWII campaign. Weird War II contains everything you need to run horrific World War II adventures with the Savage Worlds game system: new powers, Edges, Hindrances, weapons, vehicles for all the major powers, an Adventure Generator, dozens of Savage Tales, new monsters, and an operational-scale Plot Point Campaign that ties it all together. It has been awarded 1,357 times since its inception, and only three people have ever received more than one of them. Weird War II Core Rules review, Part 2: Language Chapter 3: Skills and Feats Being a setting meant to take Dungeons and Dragons 3.0 into the world of the 1930s and 1940s, it shouldn't really be surprising that there are new skill and feat rules that need to be added on. This isn't just war-this is Weird War! Unable to add item to List. This isnt just war - this is Weird War Weird War II contains everything you need to run horrific World War II adventures with the Savage Worlds game system new powers Edges Hindrances weapons vehicles for all the major powers an Adventure Generator dozens of Savage Tales new monsters and an operational-scale Plot Point Campaign that ties it all together. I have been trolling Kickstarters for a while now, and so far I've found quite a few that deserve special attention. Pinnacle Entertainment (September 1, 2009). I got this for about $40Can. . For many, Destiny 2 is a constant companion, a parallel life. Carriers battle in the South Pacific. Mar 24, 2020 - Honestly, this is mostly just inspiration for my weird science-fantasy campaign I am working on. Top subscription boxes – right to your door, © 1996-2021, Amazon.com, Inc. or its affiliates. These work exactly like ordinary bennies, but can be saved from session to session. Bring your club to Amazon Book Clubs, start a new book club and invite your friends to join, or find a club that’s right for you for free. Please try again. You shouldn't need anything more than the general conversion notes. Forbidden Soviet Tesla technology and ESP experiments. Anyway, i've been on a giant WWII binge lately, and i'm looking to start a Weird Wars 2 campaign for our little playgroup. This all-new Weird War II Bundle presents Pinnacle Entertainment’s Weird Wars tabletop roleplaying campaign setting of supernatural horror in World War II. Looks like big stompy Weird War II mecha. All times are GMT. A list of Weird War II movies and games! Weird War II requires the Savage Worlds core rules to play. 1 The Man Who Won 2 Victoria Crosses. If you're a GM that's used to writing your own, this provides great context, but it isn't an open-and-play adventure in any sense. The Japanese stalk the jungles of South-east Asia. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. Itzy Interactive is thrilled to announce Mad Devils, a twin-stick World War 2 shooter with a hellish twist. From the publisher: Since the dawn of man, there has been war. It breaks things down into a detail based on service branch, and nationality. Prepare to battle the evil of the Axis powers and the hideous things that rise in their wake. The campaign began in early Spring 2014, and we’re expecting it to run through at least Summer 2014. Please try again. There's a problem loading this menu right now. Shoddily done, but not completely without merit. Use the new versions of stuff, particularly Social Edges and combat vehicles/heavy weapons. Prime members enjoy FREE Delivery and exclusive access to music, movies, TV shows, original audio series, and Kindle books. Peculiar Weird War 2 is a collection of totally disparate facts from World War II that range from horrific to humorous, and from recognisable to strange. I couldn't justify the price, so I went about looking at making my own Rosie. This starts with a list of some changes to classic D&D skills. Weird War Two d20: Horrors of Weird War II Select options; $20.00. Suitable contributions include finding pictures of characters in the campaign or writing character descriptions or other text (100+ words). I am a newcomer to the Savage Worlds. It also takes the pulp miniature gaming to a level of total war, which makes it much easier to war game. It differs from Deadlands in that the fantasy and … thank you, Reviewed in the United States on April 30, 2010, Reviewed in the United States on January 8, 2013. So this is a natural for me. Soldiers in the War. You're listening to a sample of the Audible audio edition. There was an error retrieving your Wish Lists. Savage Worlds Adventure Edition (S2P10023), Weird War I Players Guide Limited Edition (Hardcover S2P10620LE), Savage Worlds Essentials Boxed Set (S2P10024), Hell Freezes Over - The Russian Front (Weird War II) (Weird Wars Roleplaying Game), Weird War Two: Land of the Rising Dead (Weird Wars d20 War/Horror Roleplaying), Afrika Korpse (Weird War II d20 War/Horror Roleplaying), US Navy Destroyer Escorts of World War II (New Vanguard), Malaya & Dutch East Indies 1941–42: Japan's air power shocks the world (Air Campaign), US Navy Battleships 1895–1908: The Great White Fleet and the beginning of US global naval power (New Vanguard), Jet Fighters of the U. S. Navy and Marine Corps: Part 2: Mach 1 and Beyond, The Meuse-Argonne Offensive 1918: The American Expeditionary Forces' Crowning Victory (Campaign), Sinking Force Z 1941: The day the Imperial Japanese Navy killed the battleship (Air Campaign), Tour of Darkness (Savage Worlds; GWG10101), Horror Companion (Savage Worlds, S2P10502), Call of Cthulhu Rpg Keeper Rulebook: Horror Roleplaying in the Worlds of H.p. The Weird War II takes place in an alternate history where the players control the allied soldiers of World War II and fight mutant Nazi soldiers. The Campaign set comes with 2 figures and some tank traps that are for use with both games but the rest is for Dust Tactics. To get the free app, enter your mobile phone number. 110 German Division Commanders perished. The Nazi blitzkrieg conquers most of Europe with a genocidal madman at the controls. After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in. The Victoria Cross is the ultimate award for bravery in the British and Commonwealth armies. The setting is a pretty basic mash-up: take World War II, add zombies, vampires, werewolves, and cultists to taste and stir. Forbidden Soviet Tesla technology and ESP experiments. There was a problem loading your book clubs. Weird Wars is a series of horror role-playing games set during past and future wars and published by Pinnacle Entertainment Group.The original release, Weird War II: Blood on the Rhine was set during World War II, and utilized the D20 System.The second release, Tour of Darkness was set during the Vietnam War and employed the Savage Worlds rules set. Magic and Nazi superscience. For example, Weird War II had the PCs playing Allied soldiers during World War II, but the Nazis had mutant soldiers, characters could use haunted vehicles and cast spells, and there were monsters. This was despite some internal dissent, in … It has many adventure ideas (many based on historical battles and events), but they are just a 2-3 sentence overview. Reviewed in the United States on June 2, 2020, in great condition and sealed well. It has great WW2 content and background info. Not sure why the prices on this go so high, like 5k high; However the quality is fine. Like other titles in the Weird Wars line (such as **Weird War II**), the game is geared towards miniature tactical action. Item Weight - 1.83 lbs. It has: Reviewed in the United States on December 26, 2009. Read 2 reviews from the world's largest community for readers. Most are aimed at being at least slightly weird, and it does reinforce the saying that “truth is stranger than fiction”.