This hybridized console combines Starfleet technology with Altamid alien technology in a very highly iterated way. Starfleet torpedo hulls, Altamid plasma warheads, Altamid drive coordination tech, Starfleet computing, and a hybrid propulsion system. Below are a number of tables which list the type of weapons you'll find in STO as well as the various damage types. Generally the argument against mixing cannons and beams is that cannon abilities don’t boost beams and vice versa. They do less base damage but over time the proc adds a significant amount of damage which can only be cleansed with Hazard Emitters. Energy weapons are equally effective against starship shields and hull. Fandom Apps Take your favorite fandoms with you and never miss a beat. Altamid Modified Plasma (Energy) Dual Beam Bank Mk XV [Ac/Dm][CrtD]x4 Epic ... you’re likely better off pursuing the ETM route with more torpedo spreads and the Morphogenic 3-piece that STO-league.com recommends. There are several factors that can affect performance of space weapons. [Acc]x2, [CrtH]x3, etc.). These weapons were used by Humans during the mid-22nd century. It's important to understand that each of these is unique and provides different benefits depending on how you use them. Control Effects include all of the following: Disable, Stun, Root, Knock/Repel/Pull, Confuse, P All values given are for common weapons. I have to point this out, but The old Republic uses the same tired old tab targeting system that STO does, hit tab tap 1 to win, that's all there is to either game's ground combat. This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. Last time I checked Darkman featured a Rivet Gun, not a Plasma Cannon. R'Mor-class Temporal Science Vessel firing the Altamid Modified Plasma Omni, Auto-deploy an Altamid Drone to assist (30 sec recharge). The Awakening Verdant Pack is designed to help you in our journey into the Mycelial Network with the launch of Awakening. There is greater damage with increasing rarity. Star Trek Online Wiki is a Fandom Gaming Community. Essentially, plasma is generated in a chamber in the weapon, using particles of compressed gas in a magazine-like reservoir. However my ship has more tactical boff slots than most. Dual Beam Banks fire a series of dual beams that are similar … Battle Cruiser, Carrier, Destroyer, Dreadnought Cruiser, Escort, Strike Wing Escort, Fighter, Lt. Cruiser, Multi-Mission Science Vessel, Raider, Raptor, Warbird, Special Equipment Pack - Altamid Plasma Weapons. They fire a series of average damage beams across a wide arc. If the Drone should be destroyed, a new one is replicated and deployed after a recharge period. Plasma Weapons were an advanced, Scrin-derived (via the Tacitus) technology used by the Brotherhood of Nod during the Second Tiberium War and the Firestorm Crisis. The damage from plasma is from heat damage, not kinetic energy transferral. All values given are for Common Dual Beam Bank at 100 Weapon Power. Plasma energy weapons deliver a consistent energy attack designed to burn down enemy shields more efficiently than kinetic weapons (mines and torpedos). Every time the weapon is fired, it projects those particles up and out the firing aperture of the gun, between spinnerets that hold a thin membrane of plastic. * Assimilated All values given are for Common Turret at 100 Weapon Power. https://sto.gamepedia.com/Altamid_Plasma_weapons_(space)?oldid=440323. Omni-Directional Beam Array has a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. A plasma weapon was a type particle weapon that used plasma as a means of inflicting damage to the target. Temporal Defense Initiative Starship Technologies, Lukari Restoration Initiative Starship Technologies, https://sto.gamepedia.com/Altamid_Adaptation?oldid=432117. Their damage will fall off with distance to the target. Willpower This skill increases your ability to resist incoming Control effects. This item will receive an additional modifier on successful quality improvement: This Console improves Accuracy and Critical Chance, as well as controlling a small Altamid Drone craft to support the host vessel. Plasma weaponry is a directed-energy weapon technology used by both the Resistance and Skynet during the Future War. Franklin , these weapons are available as cannons, beams, or ground wrist-weapons. It would be no issue for me to have beam overload 2 in my mix. There is greater damage with increasing rarity. The plasma weapons from UFO AI would work. This particular weapon has been stripped down and rebuilt a large number of times, and many of its parts have been replaced by older-model Starfleet phaser technology. Weapons used Advanced Piezo Polaron Plasma Cannon, Altamid Plasma DHC/DC, Altamid 3 piece Altamid Turret and Biomatter Turret (Lobi). Plasma Torpedo being fired, as seen from the bridge of the USS Enterprise NCC-1701. Category page. Nuclear weapons are a staple element in science fiction novels. Plasma is the fourth state. Altamid Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. By: Attilio. There is greater damage with increasing rarity. They come in several types, as most energy weapons do in STO. The Cardassians use them in their orbital weapon platforms. Plasmas are upgrade weapons of the Federation (as well as foes of the Federation, eg. Plasma, unlike lasers, have significant mass. The Universal consoles can be upgraded using the Tech Upgrades from the Beams School, Cannons School, Engineering School, Projectiles School, Science School, or Universal Tech Upgrades. Plasma weapons utilize the same technology as found in plasma reactors and drives: hydrogen fuel is held suspended in a photonic state, typically in a sturdy flask or backpack container, before being fed into the weapon's miniature fusion core and energised into a plasma state. Plasma weapons. Additionally, the Kelvin Divergence Lock Box has new Space and Ground weapons within the Altamid Plasma Weapon Pack. Many Romulan, Gorn and Klingon starships are equipped with types of this plasma weapon. [Ac/Dm], [Ac/CrtD], [Ac/CrtH], [CrtD/Dm], [CrtH/CrtD], [CrtH/Dm]. Both systems worked more or less identically, firing green-ish projectiles that caused massive amounts of … The Altamid alien technology is comparatively much more advanced, but had sharp lacks in areas where the Starfleet technology excelled. Altamid Plasma Dual Beam Bank is a Plasma-based directed energy damage weapon available for starships. This weapon has been field-modified to the point where it's no longer recognizable. Beam weapons can be upgraded using the Beam Weapons Tech Upgrades or assorted Universal Tech Upgrades. Damage dealt by penetrating through hull resistance. Altamid plasma weapons Agony phasers Covert phasers Terran linked phasers. * Ferenginar Space Proc: 2.5% chance to add a plasma burn to the target for 15s Plasma Plasma weapons leave a DOT, burning your enemies over time. Whoever designed this did so gradually, patiently iterating on prior attempts still visible in the code like rings in a tree trunk. All energy weapons upgraded to Epic quality receive: All values given are for Common Beam Array at 100 Weapon Power. Guide to Weapons. Altamid Plasma weapons have a chance to apply a debuff to enemy plasma and kinetic damage resistance. History Talk (0) The following is a list of plasma-based weapons that have appeared in the Alien, Predator and Alien vs. Recommended Mission Rewards It is recommended you get these rewards whilst you level up if using a plasma build, to give you a … Altamid Plasma weapons have a chance to apply a debuff to enemy plasma and kinetic damage resistance. All weapons damage, innate skill increased by leveling. It is the default damage type for Romulans when you begin a new Republic character. Items in this set are strangely abbreviated, the "Altamid Modified Swarm Processor" is a Universal Console, and the "Altamid Modified Plasma Omni" is an Omni-Directional Beam Array. Trending pages. They were carried on Earth starships even after the advent of phase weapons. Epic adds a fifth unique modifier. Destructive high-energy Plasma derived from the wrist weapons used by the alien adversaries of the U.S.S. Epic Modifier: Predator franchises. Needs proof. Unfortunately, there are no special sets, but here is a list of missions and the rewards you should choose if you are using a plasma build. * Altamid Some clues to its origin remain - the Starfleet technology is very old, and some of it appears sourced from precursor military organizations. Omni-Directional Altamid Plasma Beam Array [Arc], Wide Arc Altamid Plasma Dual Heavy Cannons [Arc]. Description [edit | edit source]. This particular weapon has been stripped down and rebuilt a large number of times, and many of its parts have been replaced by older-model Starfleet phaser technology. I wish STO did ground combat like ToR, and that ToR did space combat like STO. This result combines distributed drone technology with Starfleet's massive computer power to hone a decisive battlefield edge. This effect is guaranteed anytime the torpedo itself scores a Critical Hit. I don't recall any ranged weapons unique to that movie, and regular blasters, despite their use of plasma, aren't called that.-LtNOWIS 03:23, 19 Apr 2005 (UTC) Removed the plasma rifle cross-referencing of the movie Darkman and the game Deus Ex. Beam Arrays fire a series of average damage beams across a 250 arc. Altamid Plasma weapons have a chance to apply a debuff to enemy plasma and kinetic damage resistance. This item will receive an additional modifier on successful quality improvement: The Altamid Modified Kelvin Torpedo shares an unusually fast cycle time with other Kelvin Torpedoes, but this one is a plasma torpedo, though it still deals kinetic damage. The 4 forward weapons on those ships are better-suited for that loadout anyway. The result is crude but highly effective, guaranteeing the special Altamid Plasma effect anytime the beam scores a Critical Hit. All values given are for Common Cannon at 100 Weapon Power. The Plasma Torpedo was a starship based weapon first employed by a Romulan Bird of Prey in 2266, against a string of Federation outposts along the Romulan Neutral Zone.. * Plasmatic Biomatter There is greater damage with increasing rarity. Torpedo Launchers can be upgraded using the Projectile Weapons Tech Upgrades or assorted Universal Tech Upgrades. All plasmas have a 2.5% chance of adding plasma damage over time. Edit. Weapons of mass destruction. +33% Plasma Damage for Directed Energy Weapons. Personal pistols1, rifles, sniper rifle, shotguns, miniguns, cannons, crew-served weapons, and many varieties of vehicular-mounted heavy weapons are operational throughout the battlefields of the Future War. Weapons designers later learned how to use this plasma to their advantage. Beam Arrays are the most common and versatile weapons available. The Altamid Adaptation Set is a set of space items that are available from the Lobi Crystal Consortium for 200 each. +1(403) 919-4991 contacto@terraprojectgroup.com. D&D Beyond A plasma torpedo is a weapon consisting of a torpedo armed with a charge of plasma, most often used as a starship mounted weapon. They came in two forms; an arm-mounted cannon on the Cyborg Commando, and a bomb/cannon system employed on the Banshee. These are modifier suffixes, skill points, consoles and equipment sets. Romulans). All values given are for Common Dual Cannons at 100 Weapon Power. There is greater energy credit value with increasing rarity. Plasmacaster; Plasma Pistol; Energy Flechette; XM99A Phased Plasma Pulse Rifle; Wrist Cannon; Burner; Very Rare Altamid Plasma weapons will have three modifier suffixes and Ultra Rare will have four. While not particularly high-yield, they were capable of killing a target. Plasma weapons are a type of energy weapon designed and manufactured by Trident Industries prior to the Trauma. Damage dealt by penetrating through shields. A new iteration of the system would use a laser pulse that heated the plasma so rapidly that it exploded. * Romulan. Only one crafted Omni-Directional Beam may be equipped at a time. * Corrosive Early attempts at creating plasma weapons would have certainly placed them into the mass driver category. There is greater damage with increasing rarity. Fair enough. Occasionally, the weapon's backblast will supersaturate the plasma conduits in the ship's weapon systems, providing a bonus to Critical Chance for all plasma weapons. They are distinguished from laser weapons by their use of high-energy matter projectiles rather than high-energy photons. * Chronoplasma (ENT: "Shadows of P'Jem") 1 Specifications 2 History 3 Improvised uses 4 Types of plasma weapons Ship-mounted and hand-held directed energy plasma weapons fired plasma bullets, (ENT: "Fortunate Son", "Shadows of P'Jem") disruptor bursts, (DS9: "Change of Heart") modulating plasma … A plasma rifle was the rifle version of a hand-held plasma weapon used by many species. +5.3% to +6.2% Directed Energy Weapon Damage. Weapon damage penalty based on the distance to target. Altamid Plasma weapons can be obtained from the [Special Equipment Pack - Altamid Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Kelvin Divergence Lock Box]. Home; Us; Services; Contact; Select Page Captains with Xbox Gold can claim an amazing new free pack on the Xbox Store starting right now! +6.1% All Damage to targets in forward 90' arc. 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