He used his magic to set up protection for his people, then headed off to defend Earthrealm. This can be used at the end of combos to absorb Getup Attacks. You get the Tomahawk Swing for combo extension and the Spirit of Kiba to buff damage. Nightwolf’s pair of competitive variations also offer a good slice of two different playstyles. He’s got good normals, reliable and dangerous Krushing Blows, a solid projectile, a way of dealing with other solid projectiles, and pretty good damage. Grey Cloud proved worthy when he laid down his life to prevent the Black Dragon from plundering what remained of his tribe’s sacred artifacts. Nightwolf’s pair of competitive variations also offer a good slice of two different playstyles. Tomahawk Swing also has the ability to Armor Break Hatchet Uppercut: Down, Forward, High Punch. It was also a nice touch to deepen Nightwolf’s Native American lore: We learn that his real name is Grey Cloud, he’s a warrior of the fictional Matoka tribe, and that “Nightwolf” is actually a mantle passed down to those worthy, granting them supernatural powers. I get that you can change variations, create your own. Arrow: Down, Back, Low Punch. 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My personal favorite is Matoka Warrior, which is Nightwolf’s more combo-heavy variation, focusing on the aforementioned Rising Tomahawk and bolstering it with the damage buff of Spirit of Kiba. Special Moves. Mortal Kombat (2011): "Nightwolf is one of few Earthrealm mortals with a strong connection to the spirit world. Netherrealm did a great job of making Nightwolf’s moveset feel unique and fun, despite the fact that many of his signature moves are actually kind of plain. Once there, they regroup and plan a form of attack against Shao Kahn's invasion. A powerful and respectful warrior of the Matoka Tribe, Nightwolf has been a supporting character to the series as well as becoming one of the most prolific Native American characters in … Combos can also be ended with the Tomahawk Swing () ability, dealing good damage while switching positions with the opponent. *Brutality: High Punch, High Punch, High Kick, Low Kick, Low Kick, Block, Block, Low Punch, Low Punch, High Punch, High Kick. As such, he draws on both internal and external spiritual energy to enhance his power.Originally, his tribe was Lakota-Sioux (hence why he refers to Raiden by 'Haokah'), but this was later retconned in Mortal Kombat 11. The PC versions variation is different and is missing a key special move used to link high damage combo's. Every generation, the Great Spirit chooses a worthy warrior to become Nightwolf: the Matoka’s champion and protector. Cassie Cage - Digital Soldier, Nightwolf - Matoka Warrior, SubZero - Thin Ice (41) Jade - Emerald Defender (40) Johnny Cage - Outtake (39) Frost - Ice Machine, Noob - Seeing Double (36) Erron Black - 52 Kard Pickup, Noob - Dark Sabbath (35) Kitana - Fan-Fare (30) Kotal Kahn - Ascension (29) Kano - … Nightwolf is a Matoka warrior who, although introduced as a historian and a shaman, does not live in the past. I'm wondering why the ♥♥♥♥ it's missing in our version. Fatality 2: Back, Back, Down, High Punch. Not many characters have that ability to buff themselves during a match, and it’s just one of those great marriages of something that makes sense within the lore of a character with something that makes an interesting fighting mechanic. Grey Cloud, better known as Nightwolf, is a character in the Mortal Kombat fighting game series. I was wondering if anyone had any tips on what this variation excels at (what its purpose is), and what moves I should be using. Summon Kiba to increase Nightwolf’s damage. Nightwolf: Works as a historian and preserver of his people's culture. Nightwolf’s pair of competitive variations also offer a good slice of two different playstyles. Nightwolf (born Grey Cloud) is a fictional character in the Mortal Kombat fighting game series. On the visual and audio side, Nightwolf looks and sounds just as good as he plays. Stage Fatalities: Run, Run, Block. Combo 4: High Punch, High Punch, Low Punch, Back + High Kick. Babality: Forward, Back, Forward, Back, Low Punch. When Kahn's portal opens over North America, Nightwolf uses the magic of his Shamen to protect his tribes sacred land. 1,473 Followers, 242 Following, 64 Posts - See Instagram photos and videos from Nightwolf (@matokawarrior) Nightwolf returned in Mortal Kombat 11 as a DLC character, being the second character available in the Kombat Pack. $5.99 An Apache warrior, shaman and historian, Nightwolf learned of Shao Kahn's impending invasion from Raiden. Matoka Warrior (Variation 1) is generally seen as his best variation. Nightwolf's versatile move set, strong fundamentals, and awesome design make him one of MK11's best characters yet. As Nightwolf, Grey Cloud possesses extraordinary magic granted by the Great Spirit. Grey Cloud, also known as Nightwolf, is a character from the Mortal Kombat games. Nightwolf – Ancestral Gift – Advanced Combos; Advanced, Combos. Nightwolf has trained hard for this battle. I didn’t have high expectations for Nightwolf coming into Mortal Kombat 11’s second DLC, but Netherrealm really knocked it out of the park. Nightwolf helps the other Earth warriors escape to his sacred land. My personal favorite is Matoka Warrior, which is Nightwolf’s more combo-heavy … Beyond his returning iconic special moves, Netherrealm also outfitted him with several animal spirit-related buffs that increase his damage, reduce his damage taken, and prevent the opponent from enhancing their special moves, which is great. He debuted in Mortal Kombat 3 as a Native American shaman and historian who is chosen as a warrior of Earthrealm during Shao Kahn's invasion. His other variation, Ancestral Call, equips Nightwolf with a command grab that can be enhanced for extra damage and free wake-up pressure, along with a new damaging combo off a low, and a new combo that can Krushing Blow. Every generation, the Great Spirit chooses a warrior to become Nightwolf: the Matoka's champion. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. About Nightwolf. Nightwolf’s pair of competitive variations also offer a good slice of two different playstyles. Nightwolf works as a historian and preserver of his peoples culture. Tomahawk Swing Nightwolf’s combos are normally ended with Rhino Charge () which will leave opponents close on knockdown. As Nightwolf, Grey Cloud possesses extraordinary magic. Speaking of those Krushing Blows, Nightwolf’s are particularly nasty, both in their visual brutality and in terms of how effective they are. Combo 5: High Punch, High Punch, Low Punch, Hatchet Uppercut. Every IGN Mortal Kombat Game Review38 IMAGES. It’s hard to say where Nightwolf will end up on the pro level, but to me, he seems very strong and very fair. Every generation, the Great Spirit chooses a warrior to become Nightwolf: the Matoka's champion. Combo 1: High Punch, High Punch, Low Punch. Adds Spirit Of Kiba Special Move. Matokan warrior might be used a bit more since it’s got His combo extender While the other one makes it easier to fight against Zoners, gives him a nice addition to two strings and his command grab (which annoys me somewhat since it’s only comboable with a launcher so … r/Mortal Kombat is the biggest Mortal Kombat fan resource on the internet, covering a wide range of MK culture and a premier destination for Mortal Kombat gameplay discussion, both casual and competitive! He uses it to fight for the Matoka's future, and defend all of Earthrealm. PS4 and Xbox's Nightwolf tournament variation 1 is called Matoka Warrior. 9 … Friendship: High Punch, Run, Run, Run, Down. When Kahn's portal opens over North America, Nightwolf uses the magic of his Shamen to protect his tribes sacred land. Going in, Nightwolf was honestly the character I was looking forward to the least out of the announced Kombat Pack 1 characters. I’ve been maining Nightwolf and his Matoka Warrior variation since his release a few weeks ago and I just started playing Ancestral Gift today. My personal favorite is Matoka Warrior, which is Nightwolf’s more combo-heavy … Nightwolf, born as Grey Cloud, is a proud and fierce warrior dedicated to the cause of good and chosen by the Great Spirit to become the Matoka tribe’s champion and protector. Erron Black – Locked n’ Loaded – Beginner Combos; ... Nightwolf – Matoka Warrior – Advanced Combos; Advanced, Combos. He’s got Krushing Blows on both of his throws if the opponent fails a throw tech – and because his throws leave you right next to him and his wake up pressure is so intense, expect to get thrown quite a bit. Introduced in Mortal Kombat 3, Nightwolf can harness the power of shaman magic as well as his ancestors in battle, siding with the light and becoming one of Raiden's key assets.With the retcon in MK11 that he belongs to the Matoka tribe, his ending reveals his past as Grey Cloud was a tumultuous one where he hated the tribe.. Nightwolf works as a historian and preserver of his peoples culture. He uses it not only to fight for the Matoka’s future, but also to defend all of Earthrealm. Shoulder Charge: Forward, Forward, Low Kick. Once opponents are afraid to get up, Nightwolf can attack freely on knockdown. Fatality 1: (Close) Up, Up, Back, Forward, Block. His shoulder charge can be enhanced – even if it’s blocked – to execute a followup overhead ax strike, which can also Krushing Blow if it hits on its own; his reflect can double as a teleport in certain variations, giving him a great counter-zoning option; his bow can be held and cancelled for mind games; and his rising tomahawk can be enhanced twice in one combo for easy big damage and tons of corner carry, at the great cost of both bars of meter. Finally, he faces Shao Kahn and emerges victorious. This area becomes a vital threat to Kahn's occupation of Earth. On the visual and audio side, Nightwolf looks and sounds just as good as he plays. Erron Black – Barking Irons – Beginner Combos; Beginner, Combos. He is a proud and fierce warrior dedicated to the cause of good, and is in contact with Raiden through visions. Good luck Sindel, Spawn, and whoever’s next – the bar has been raised. This page will contain Nightwolf’s Fatalities moves list, Brutalities and other important Nightwolf is one of the fighters and DLC Characters in MK11. Beyond that, his gear and skins all feel respectfully done and avoid the pitfall of stereotypes. Grey Cloud proved worthy when he laid down his life to prevent the Black Dragon from plundering what remained of his tribe’s sacred artifacts. Hatchet Uppercut: Down, Forward, High Punch. When Amplified, Spirit of Kiba gains armor. Combo 3: High Punch, High Punch, Low Punch, High Kick. As Nightwolf, Grey Cloud possesses extraordinary magic. However, his extremely strong fundamentals-focused moveset, versatile playstyle, and hands down the single best outro animation in the entire game has not only made Nightwolf my favorite of the two currently released DLC characters, but he might actually be my new main. Erron Black – 52 Kard Pickup – Beginner Combos; Beginner, Combos. This area becomes a vital threat to Kahn's occupation of the Earth. Combo 2: Low Kick, High Punch, High Punch, Low Punch. Arrow: Down, Back, Low Punch. They establish their own proud nation and soon become the great leaders of Earth. The second DLC addition to Mortal Kombat 11’s roster doesn’t have Shang Tsung’s flashy ability to morph into other characters, the super-iconic moveset of Sindel, nor the sheer amount of fan excitement of the upcoming Spawn. He’s got the best-looking revenant skins in MK11, his voice acting is top notch, and the sounds his tomahawk makes as it slams into the ground, or into… other places… are incredibly satisfying. When the Earth returns to its normal state, Nightwolf peacefully regains his land the Native American people lost over many years. Adds Spirit Of Kiba Special Move. Glow Shield: Back, Back, Back, High Kick. Animality: Forward, Forward, Down, Down. This area becomes a vital threat to Kahn's occupation of Earth. This move temporarily increases Nightwolf’s damage output. Every generation, the Great Spirit chooses a worthy warrior to become Nightwolf: the Matoka’s champion and protector. He uses it to fight for the Matoka's future, and defend all of Earthrealm. Nightwolf’s pair of competitive variations also offer a good slice of two different playstyles. My personal favorite is Matoka Warrior, which is Nightwolf’s more combo-heavy variation, focusing on the aforementioned Rising Tomahawk and bolstering it with the damage buff of Spirit of Kiba. When Kahn's portal opens over North America, Nightwolf uses the magics of his Shamen to protect his tribe's sacred land. Nightwolf is a Matoka warrior who, although introduced as a historian and a shaman, does not live in the past. As Nightwolf, Grey Cloud possesses extraordinary magic granted by the Great Spirit. /r/MortalKombat is the developer supported, kommunity-run subreddit for the Mortal Kombat franchise. In Nightwolf’s Matoka Warrior variation, he gains access to Spirit of Kiba, or . 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