Misc •, https://www.dustloop.com/wiki/index.php?title=DBFZ/Kid_Buu/Combos&oldid=187568, Mobile Suit Gundam EXTREME VS. Maxi Boost ON, ... 1M > 5M(2) > jc.M(1)LL2H > SD > j.LM(1)L2H > jc.LL(2)L. Universal BnB into sliding knockdown. # BrkrDv# DBFZ# Dragon Ball FighterZ# Dropkick Mondays# Frieza# Majin Buu# Max Damage# Max Damage Productions# MaxDamage#Piccolo 145 views dbfz small frieza combo Comes with both Fat Buu and Kid Buu. ball bills db dbgt dbs dbz dragon dragonball dragonballz fighterz freezer xps xna xnalara xenoverse beerus dragonballxenoverse2 dragonballfighterz. Discord Full Frame Data, Click [★] for character's full frame data, • Has enough hitstun to combo into 5M and 6M. It's better using this near the corner, as the opponent can backdash out of the safejump from j.236M midscreen. Dragon Ball Fighterz update 1.21 patch notes released for PS4 and Xbox One players. Overview Combos Strategy/Counter Strategy Discord Full Frame Data . It can also go over beams, so if you have the read, throw it out in neutral to get some damage + pressure. If you’re in the corner and you’ve used a smash in the combo you can do j.S into j.236L for a slightly more damaging sliding hard knockdown then just a simple j.H. [S] > j.236H. Air version can be combo'd into in the corner using j. Doing 1M > 5M(2) wouldn't work, and 1M > 5M(1) will have too much momentum and cause j.236M always hit on the way down on big characters. Author Hunter Boyce. After absorbing Demon God Dabura and later Xeno Janemba, he takes on some of their characteristics even wielding their sword. Has more start-up lag, making it less useful for combos, but deals more damage. 2 Comments. 5LL is a standing low that can be cancelled into 2M or 5M, making this a useful part of Buu's mixups. Corner assist extension for going into supers. 56 Favourites. The delay is needed so Kid Buu starts pulling himself towards his extended leg, allowing j.L to connect from a much farther distance. Can also be used similar to Cell's Perfect Attack midscreen, as it gives a crazy wallbounce that Fat Buu can confirm off of and is an unscaled starter. Universal on all crouching characters, but whiffs on half the cast if they're standing. A fairly fast 3/4 screen tracking overhead. After a knockdown in the corner, immediately use 214S to catch any and all wakeups besides downtech. j.H ▷ 5M(2) > 2S, j.M(1)L, delay j.S ▷ 5L > jc.M(1)LL2H > SD > j.4LLM(1)2H > jc.4LLM(2)H. Advanced SKD route. I can't think of anyone better than Arc System Works to bring the vibrant Dragon Ball Z universe into the fighting game arena... and do it right. On hit, holds the opponent in a fat shell for a set amount of time while letting them fall to the ground. Kid Buu doesn't get much from sparking other than the damage boost. Buu fires off a beam which turns his opponent into a biscuit. Shares the fat with the hungry, giving them resets. Which type of cinematic this attack can trigger. Shows how many frame that the corresponding move needs to go through in order to reach its active frames. Helpful/Unrated (0) Unhelpful (0) Submit a tip for Majin Buu. This shell can also be broken by hitting them out of it, and won't auto-break if Buu gets hit or tags out. Just a zone to chill out, have a good laugh, and play some DBFZ with the boys! He has gone from being utterly busted to merely having definitive answers to a variety of situations and a solid, airtight, and easy to impliment gameplan. This gives Majin Buu a reputation as very hard to play, one that requires lots of labbing and is easy to write off as "bad.". The differences being the darkened yellow eyes and the Dark Dragon Ball that is embedded into his chest. DBFZ/Kid Buu/Combos. Ki Blast: the most basic form of energy wave. The Fighter Majin Buu is one of the Characters in Dragon Ball FighterZ. EX ball is extremely useful for baits and after SD (blocked or hit) because of its easy SKD. On hit, ground bounces airborne opponent. ... -Coach general, combos, defensa y presiones-Oponentes fuertes-Y diversión siempre a tu disposición Pásate por nuestros canales para pasar un buen rato. Good zoning tool thanks to the wide range the Ki Blasts can cover. I'm aware that there is sizes in between but this is … Tracks the opponent but has maximum height it can go. Combos Smash on the buttslam. The Energy Meters are able to measure power levels far too high to be measured even by Frieza's best scouters (which could read up to at least 180,000). The New Yorker’s first year in DBFZ included impressive highlights — ninth at COMBO BREAKER, seventh at CEO, fourth at Thunderstruck, fifth at … The throw deals sliding knockdown toward Kid Buu. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Obsoleted runs. Controls • Discord Full Frame Data, Click [★] for character's full frame data, • This is to say nothing of his surprisingly excellent neutral thanks to his great 5S and gorilla air normals coupled with his EX moves doing it all; rushdown, anti-airing and mixup too. Different than the point version that it doesn't restand the opponent. Part of what helps Majin Buu cheat DBFZ's system and play his own game. Way more active than it looks, can easily beat superdash. Offense • Can be repeated up to four times. Good blockstring ender, frame data is deceptive as Buu spaces himself out too far to be punished. As long as the opponent is still being caught, Buu can't do another Fat Throw. Most damage but no SKD solo. Extracted and Ported to XPS by Me Renamed Bones Reparented Bones Only for XPS11.8 and latest versions! He is unlocked by default, and is an antagonist of the Dragonball Series. ... 1M > 5M(2) > jc.M(1)LL2H > SD > j.4LLM(1)2H > jc.4LLM(2)H. Universal BnB into sliding knockdown. [S] > j.236L, allowing for easy conversion into SKD. You either do 1M or 5M(2) straight into 5H. With varying amount of bounce depending on versions. Just spam this and j.H really. j.236[M] – Afterimage Strike. Can be 2H'd if the opponent starts to guess you. One of the only standing overheads in the game. one playing majin buu and villains have the vanish. High damaging route without SKD. The needle moves over to one of the lines to show how many thousands of kili that person has. However, instead of using the measurements in scouters and extending them, they use much larger measurements called kili. 159 views. DBFZ - Kid Buu. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. j.236M has to whiff its dive portion and hit on the bounce up. A rating of how beginner friendly this character is out of 5, according to Dustloop Wiki editors. Can also be used to make your offense safe midscreen. ! Can also create frame advantage on block if you TK it. This page was last edited on 6 December 2020, at 15:32. The "beam" also only has hitbox at the tip. j.214M is a longer flip. Vacuums on block and hit. Nice SSJ2 Gohan combo # Combos# Dragon Ball Fighterz# FighterZ# SSJ2 Gohan# Teen Gohan#룩삼 . Overview ... 1M > 5M(2) > jc.M(1)LL2H > SD > j.4LLM(1) > 8jc.M(2)S, j.LL(2)L. Character specific BnB into sliding knockdown. This translates well into his DBFZ gameplay. Brings the opponent closer to the ground, better for snaps. Occurs after Startup. Absolutely obscene hitstun. However, he was previously a mixed martial arts news writer. According to the official dbfz update 1.21 patch notes, the latest update added a … Faster than average 5S, can be used to create near-unbeatable roundstarts. Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Dragon Ball FighterZ REVIEW: The team behind the groundbreaking Guilty Gear Xrd has delivered the iconic Dragon Ball series to the fighting game world, on a golden platter, to kick off 2018. DBFZ - Frieza/Black/Kid Buu (middle character is still in the air but I want to use team ABSOLUTE EVIL!) ... > Vanish ▷ dash 5L (whiff) > 5LLL > SD > j.LL(1)2H > jc.4LL > j.M(2)S > j.236M, SD > j.LL(1)S > j.236H, j.LL(1)2H > jc.4LL > j.M(2)H. EX ball confirm into SKD. If you like constant barrages of mixups or just sitting on people and making them cry, Majin Buu is for you. Very silly assist. Ki/Assist/Sparking/Dragon Balls • j.236L and j.236M have different oki, so it's best mixing them up. Good jump-in button due to how big it is. Delaying the Superdash allows for a sideswap. Xeno Majin Buu shares a similar appearance to his main timeline counterpart. Buu has a lot of time for whatever setups he wants, and he doesn't have to deal with all the ground tech nonsense akin to a hard knockdown. He, as a child, is able to hold his own against Goku! # Kid buu# bug# combo# combo video# dbfz# dragon ball fighterz# dragonball fighterz# glitch# loop#majin buu. Ki/Assist/Sparking/Dragon Balls • Sure, his damage isn't great, but Majin Buu will be getting hits on opponents far more frequently than other characters. Very much a "JUST DO IT" move. This is also more effective on the taller members of the cast. Light attacks can combo into medium or heavy attacks but medium attacks can’t combo into light attacks. Useful for DP assists. The difference between the attacker's recovery and the period that the opponent is in blockstun. You're not logged in, you must Login to your account to post a comment. D Smash causes sliding knockdown, non-Smash ground bounces. If you like DBFZ than you should give this a try! Delaying the Superdash allows for a sideswap. The body size matters for some setups. Drags the opponent all the way down. Damage/Combo • Afterward, you wanna break the shell with something that leaves them standing while at the same time going for a high/low/left/right/tickthrow mixup, you name it. • 1M > 5H > 5SS > j.236M (2nd hit), j.LL(1)2H > jc.4LLM(2)S > j.236M. Both Android 16 and his … What truly makes this move special is its applications in reset mixups and okizeme. Speaking of Perfect Attack, this move starts up in 8f (6f in the air!) Some can combo off of all of the positions. The number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to. 2S has to hit 1f later than point blank, and j.H is the only move that forces crouching. If the shell is hit, they stay grounded. • Kid Buu is a character who relies on his overwhelming special attacks and his long limbs to get in and deal damage. Controls • If the shell naturally breaks, the opponent is airborne and can air-tech nigh instantly. Kid Buu can at least set up Arm Ball mixups. Smash hit wall bounces. While IAD j.M > j.L > j.236L is a triple overhead, IAD j.M > j.236M will be a crossup. Ground versions have a rising initial hit. Ground version is useful for blockstring mixups or as a stronger anti-air than 2H. Majin Buu doesn't play by DBFZ's rules, his tools allow him to bypass the tech RPS and block game entirely to go straight into a mixup after a combo, turning him into a reset train when optimized. Slightly harder but more damage. 1M > 5S > delay 5H > 5L > 5H > 5SS > SD > j.4LLM(1)2H > j.LLS > j.236M, ... > j.4LLM(1)2H > jc.4LLM(2)S > j.236S > j.236L+M/j.214L+M. This move is good to throw out from time to time when your opponent isn't expecting it. Attack Attributes • Power Rating: 85/100. Dragon Ball FighterZ - Trunks - midscreen 1 bar 1500 — — — The throw pops the opponent into the air. Does fairly standard damage for a level 1. Submit a tip or combo. Vanish extension, gives SKD but it's not great. Only has hitbox in front of Buu. Can be used for crossups in the corner such as 2M-236M, or regular old airdashes if you're willing to risk getting mashed out on an unsafe normal. Cancelling into 5LLL from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work. Triple stomp combo #3. Disappears mid throw if Buu gets hit. In a blockstring, 214M will always leave a gap when canceled from other normals, useful for frame traps as the opponent cannot mash out of it. On a raw hit, Buu gets a braindead full combo confirm, plain and simple. Remember, your attack strength always has to be getting heavier. A half screen overhead. Useful for quick pickups with horizontal launching assists. Thanks so much to Zachariah for help with the texturing and advice, this port wouldn't have been possible without his …